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Thread Statistics | Show CCP posts - 81 post(s) |

Rengerel en Distel
Amarr Science and Industry
407
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Posted - 2012.09.21 19:51:00 -
[1] - Quote
Are we not getting the CONCORD fix on duality today then? This weekend at all? It would be nice to test the changes in high sec as well.
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Rengerel en Distel
Amarr Science and Industry
412
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Posted - 2012.09.25 02:37:00 -
[2] - Quote
I posted in the test forum thread that perhaps rats shouldn't ewar drones, and shouldn't switch to drones unless the rats are atleast BC sized. It's mostly the smaller, quicker ships and ewar that eat drones. Heavy drones are just going to get boned regardless, and it will be interesting to see how much they are used. Also, the drone UI showing that the drones are getting targetted would be good. Yellow/Red boxing the in space graphic would be good, flashing box around their name in the drone UI, anything so that we know they're being attacked before they're half dead.
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Rengerel en Distel
Amarr Science and Industry
414
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Posted - 2012.09.25 14:49:00 -
[3] - Quote
CCP FoxFour wrote:Chi'Nane T'Kal wrote:Midori Amiiko wrote:RE:Caldari favoritism "Internally we started with just changing all of the Gallente and Guristas NPC. This allowed us to run missions for the Caldari and go up against the new AI." Suspicions confirmed.  Ironically the Tengu is the most prominent ship which will be COMPLETELY unaffected by this change. So testing with Caldari would certainly have been my first instinct too...NOT. When your character for testing has every skill in the game, including some dev skills you guys can't get, we can fly anything. Meaning we can fly drone boats even when running missions for the Caldari. Just saying.
Hmm, that does seem like a real world test of the missions then ... most guys running level 3 blockade in a myrm have every skill maxed and all.
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Rengerel en Distel
Amarr Science and Industry
423
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Posted - 2012.09.26 11:42:00 -
[4] - Quote
Lallante wrote:Urgg Boolean wrote:
Most games I play offer skills for the tank to gain and hold aggro, and simultaneously skills for the support roles to reduce threat putting aggro back on the tank. EvE has no such dimension to PvE. The tank has no explicit method of holding aggro. This by itself makes this new NPC AI a really bad idea for the reasons mentioned, like bringing a logi or any wimpy friend along.
Simply wrong. The new AI does have aggro management elements. Try fitting some ewar on your main tank ship. Also to those saying this kills solo drone PvE. Again simply wrong. There are tonnes of people who solo drone boat in Wormholes where sleeper AI is even MORE aggressive against drones. If they can do it, so can you
What if when you ewar the npc, only that one npc out of the 30 comes at you? No one has said that the aggro is linked just because you use ewar. I guess you could keep chaining the ewar around the list, trying to keep yourself highest aggro, while also trying to kill the mobs, and micromanaging your drones, because they're going to steal aggro right back from you, etc.
I think most people doing WH content, or level 4s, or DED 10/10s will have the resources to adapt to the changes. It'll just make it a pain to use drones, and they might even switch to another ship without the hassles. I'm more worried about the guy in frigs and cruisers, doing crappy dps with guns, that needs that flight of drones to actually kill anything. If he now has to replace 2 or 3 drones every mission, he's gonna either A) switch boats B) switch games. The devs have to hope he picks A.
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Rengerel en Distel
Amarr Science and Industry
424
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Posted - 2012.09.26 16:51:00 -
[5] - Quote
Lelob wrote:Anyone know if it was already answered if all rats will now have warp disruptors on them now? Particularly in lowsec/null.
I ask this specifically, because it would be one of the greatest and most powerful things CCP could change as an anti-botting mechanism in favour of roaming groups/individuals.
I believe the aggro mechanics are the only changes.
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Rengerel en Distel
Amarr Science and Industry
425
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Posted - 2012.09.27 00:59:00 -
[6] - Quote
Tyberius Franklin wrote:Adigard wrote:Darth Gustav wrote:Changes like this should be fast-tracked through the NDA process to give players the ability to build confidence in the CSM. It's a minor nerf to solo player / small group income. What makes you think the 0.0 dominated CSM wasn't cheering when it was announced? Also, the CCP Dev's are not NDA'ed and the Dev Blog doesn't mention any sort of eventual payoff that would be blocked by a NDA. Why would they be cheering when their higher end PvE got nerfed? As it stands I'm still not seeing any real change for solo PvE. It's groups that had perfect aggro control that will be losing the most efficiency, like high end null plex'ers.
Solo drone pilot pve is possibly being nerfed. The speed for group pve will also suffer.
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Rengerel en Distel
Amarr Science and Industry
429
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Posted - 2012.09.28 12:26:00 -
[7] - Quote
Lallante wrote:Joker Dronemaster wrote:Lallante wrote:Useless troll post.  No matter how you slice it I am going to have to sacrifice tank or DPS in some form to compensate for this change, which is going to directly affect my income and is something no other weapon system is going to have to do. I'm not going to call this the NGE, but a change that leaves the "pet" class gimped in relation to everyone else in the game for an extended period of time is really ringing bells. Heres an idea......... Maybe we can call this the PvE Content "Upgrade" and the next iteration the Content "Revamp" and in two years when they finally push out the final changes that are supposed to bring everything in line; well call that the Content "Balance" Making all the dev cycles the err..........*cough*"Content"*cough* Upgrade/Revamp/Balance or C/U/R/B for short............. It would also be really nice if I could log in and test the changes for myself. YEs but noone cares nor should they care that you will have to sacrifice tank or DPS to compensate for this change. Its called adaption. Welcome to Eve. When I started playing "tracking" wasnt even a thing and there was no armor tanking setups - imagine adapting from that! PS: The idea that this gimps droneboats is simply wrong. Have you ever PvEd in a wormhole? You can use drones fine if you manage them (and remote reps) properly.
You can do a lot of things if you manage it correctly, that doesn't make it anywhere near optimal. You see a lot more drake/tengu WH fits than you do ishtars or other drone boats, simply for the fact that it's easier.
I'm not saying that drone boats will be useless by any means, but I think it will hurt younger players doing lower level missions more, as they'll lose more drones. It will also hurt those boats that rely on heavy drones, as once they get aggro, they're toast. Turret and missile boats won't have to make any of the same kinds of sacrifices, so will become the better choice for easier gameplay.
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Rengerel en Distel
Amarr Science and Industry
429
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Posted - 2012.09.28 12:28:00 -
[8] - Quote
Joker Dronemaster wrote:Dersen Lowery wrote:Joker Dronemaster wrote:Lallante wrote:Useless troll post.  No matter how you slice it I am going to have to sacrifice tank or DPS in some form to compensate for this change, which is going to directly affect my income and is something no other weapon system is going to have to do. Drake, Tengu and Hurricane pilots aren't forced into that choice by this particular change, but the changes that will force them to make those decisions are coming out at the same time that this change is. Good thing that nobody flies those ships, eh? I'm also looking forward to being able to log in and test the changes, although :Mac user: so who knows when that will be... What? I never read anywhere that the new AI will be able to randomly and permanently destroy launcher/turrets off player ships unless they start fitting useless ECM mods(which reduce; not eliminate the chance btw). But since you just assured me that this is an equal nerf I'm going to assume I just missed it somewhere. Silly me............
Heavy missiles are being nerfed, as well as the hurricane. So what he meant is that 3 of the most popular mission ships are all being nerfed as well as drone boats. Drake and Tengus can switch to HAM fits, and the hurricane has other fits that can be used, it's mostly just the drone boats that take a hit that can't be worked around by fitting changes.
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Rengerel en Distel
Amarr Science and Industry
429
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Posted - 2012.09.28 12:45:00 -
[9] - Quote
Ganthrithor wrote:So, I don't spend a lot of time in wormholes, but I'm told that sleeper rats like to change targets when new things enter a site.
If I'm cruising around in a PvP ship trying to gank ratters, am I now going to get lit up by the rats the second I warp into somebody's site to tackle them? Because if this is the case it's going to literally ruin ratter-hunting (and help protect bots, for that matter).
Some of the rats will switch to you based on sig size. You'll probably just get hit with the scram/TD/neut rats though, so no worries :P
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Rengerel en Distel
Amarr Science and Industry
429
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Posted - 2012.09.28 12:47:00 -
[10] - Quote
Travis Wells wrote:Let's try this scenario, if a dude was mining in nullsec, say with a bot, so bot mining, and you warp to him in say a stealth bomber, the rats will deagress the bot and kill the bomber instead because that's "more engaging" pve. That totally makes sense, buff botting.
I believe it's emergent gameplay, and they'll just tell you to take more people on your roams.
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Rengerel en Distel
Amarr Science and Industry
434
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Posted - 2012.09.30 02:36:00 -
[11] - Quote
I just wonder why they even put any of this up if we can't test it again until Oct 19th. Get everyone riled up, then not let us test it for a month (I don't really count that last blip on Duality since high sec was off limits and the markets weren't seeded).
I'm really hoping to be blown away with the winter expansion, but i have a sense of dread because of :CCP:
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Rengerel en Distel
Amarr Science and Industry
437
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Posted - 2012.10.01 17:46:00 -
[12] - Quote
Dinsdale Pirannha wrote:Jenn aSide wrote:CCP FoxFour wrote:So I just ran The Maze with two RR Domis and had absolutely no problem. In total I lost 3 light drones, but that was primarily because I was not paying attention. If I was I could have done so without a single drone loss.
To be honest, I actually think this change makes it to easy. If one of my tanks was failing because I got distracted I could activate the remote reps or ewar on my other ship and then they would switch to it. Yay for actually being able to control aggro! :D
Once we have a date for getting Duality back up I will let you guys know and you can test it for yourselves. Back to testing more missions and PLEX. :) You tanked the final room of the MAZE with 2 RR Domis? How did your tank hold, did you send both into the 5th room at the same time or 1 at a time? Tech2 fit or what? She forgot to mention that these were dev Domi's. And I am really looking forward to hear how this tactic works in plexes with neut towers.
He's already stated he tests the missions with fully skilled characters. No clue about the ships, but just having pure characters skews the tests. We won't really know how good/bad the changes are until we can actually test with real characters.
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Rengerel en Distel
Amarr Science and Industry
438
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Posted - 2012.10.02 12:15:00 -
[13] - Quote
Adigard wrote:Chi'Nane T'Kal wrote:Anyone going to comment on the fact that he swapped out ALL of the domi's turrets and only had 1 drone amp in his setup for it to work? The fact that a Dev team has focused a considerable amount of work to create a nerf that should kill AFK Domi's once and for all, testing to see if AFK Domi's are impacted by said work? Not surprising at all. The fact that said work has a raft of unintended consequences and does not impact AFK Domi's AT ALL (as expected all along)? Deliciously ironic.
That and one guy decloaking with a neut would kill off both ships before he could do anything. Even if they only got one before the rats/torp got him, the other ship would die on the next volley.
He also didn't gimp his tank with the pvp mods that he thinks everyone should be fitting.
I'll have to wait for him to report the tests from the TQ build, but the whole thing seems unlikely.
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Rengerel en Distel
Amarr Science and Industry
438
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Posted - 2012.10.02 13:10:00 -
[14] - Quote
Lfod Shi wrote:Easy solution: Stay ATK (Attached To Keyboard). Ya know, the way the designers intended the game to be played... or whatever.
You know this change doesn't actually hinder the afk boats at all, right? If you gain aggro remote repping a drone, the boat keeps the aggro. If you don't, but remote repper drones don't get aggro, they rep one drone with the ship, 2 with other drones, and have 3 dps sentries to take down the mission instead of 5. They're afk anyways, a slightly lower isk/hour isn't going to kill them.
What the change does, is have a ripple down effect that can't really be known until we can test it. As great as it is to test the very high end PVE content, every mission needs to be tested. Low SP characters need to test it, instead of testing with a max skilled player. Perhaps with perfect drone skills, you do have time to pull your heavy drones back, but how many players running level 3s in a myrm have perfect drone skills? How about the guy doing level 1s or 2s that count on the drones to kill stuff because his hybrid guns can't hit anything?
On the other hand, if you just solo the missions in anything but a drone boat, you don't notice any changes at all. So a giant sweeping NPC AI change effects only drone boats and fleets. It makes a lot of drone boats and fleets less viable, which as a design goal seems a little odd. Even the most hardcore PVPer needs PVE content to be run either to directly supply him with isk, or indirectly from the market.
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Rengerel en Distel
Amarr Science and Industry
438
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Posted - 2012.10.02 14:46:00 -
[15] - Quote
Lfod Shi wrote:I see. It's a difference that I don't get cause drone boats never appealed to me. I like being outnumbered and outclassed in PvE. I'm looking forward to seeing if I can survive lvl3 missions solo in the new Caldari destroyer.
Different gameplay entirely and one of the reasons I do love this damn game.
You won't notice any difference at all solo, unless you're in a drone boat.
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Rengerel en Distel
Amarr Science and Industry
440
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Posted - 2012.10.02 21:25:00 -
[16] - Quote
darkness 4 wrote:Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating.
Once there is a test server with the changes up, I'm sure a lot of stuff will be tested.
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Rengerel en Distel
Amarr Science and Industry
441
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Posted - 2012.10.04 12:32:00 -
[17] - Quote
Chi'Nane T'Kal wrote:Maz3r Rakum wrote:CCP FoxFour wrote:Null sec ganks of people running PvE content. This does have an effect on that no doubt. To be honest yes this means you will no longer be able to do this solo in a stealth bomber. I however just tested it and was able to tank six frigate NPC in my nemesis long enough for another character to jump into the system and warp 73au. I might be wrong but with the amount of EWAR that comes from frigates, and their hatred of drones, most people usually shoot them first when running these. The cruisers and BS never even looked at my Nemesis while I ganked the Raven. I also made sure the Raven was only running local tank so as not to generate any extra threat. If you want to be able to gank these guys solo, then yes it is going to mean you will need to bring something bigger. If there are a lot of frigate NPC on the field, well that will be difficult. We have accepted that as OK. Lets say a ganker appears and attacks the initial ratter. Wouldn't it make sense that the NPC would not aggro the ganker as he is attacking what they were already attacking? Your intention is to make the rats smarter isn't it? Making them switch to the ganker would effectively not accomplish your goal. Already answered that in the other post, but since this is the original discussion thread... Do your typical player rats (aka 0.0 sov holder) refrain from killing you when you - uninvited - assist them vs. an opponent in 'their' territory or would they simply shoot both of you? NBSI policy ringing a bell? Or perhaps the rats have been pounding on the ratter with no luck, so switch to an easier target to take something down before they die? Pretty sure players will do the same thing if they don't have a shot of winning, they'll try and take down whatever they can.
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Rengerel en Distel
Amarr Science and Industry
441
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Posted - 2012.10.04 12:35:00 -
[18] - Quote
CCP FoxFour wrote:Adigard wrote:Rommiee wrote:darkness 4 wrote:Running anoms and lvl 5 missions should also be checked using subcaps with fighters assigned from a carrier that's sitting at a safe. This Sadly we'll probably have to wait until the server's come back up (someday we hope?) else the answer may be something akin to: "We ran the first room of the Score, L4, in a Tengu with fighter assistance. It was fairly easy, but we lost two fighters to rat aggro. We're okay with this." Wait, so fighters are required in a L4 mission now? No, I am not testing that. Please stop. If you honestly have a mission or anomaly or something like that you want me to test please let me know and I will.
The ISDs are telling people the changes are on Buckingham, but that doesn't appear to be the case. Can you let us know one way or another?
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Rengerel en Distel
Amarr Science and Industry
447
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Posted - 2012.10.05 15:12:00 -
[19] - Quote
CCP FoxFour wrote:OK so I have confirmation that Duality will be open on October 19th, less than a month from now :P. See CCP Goliath's post here for more information.
Really wish you guys could have held off on the devblogs about this, new ships and crimewatch if it was going to be a month before any of it could be tested. By the time it hits the test servers, half of the butt hurt players won't bother to log in to test anything, because they already feel they're being screwed, after weeks of being riled up on the forums. The people that do bother to test, will feel like their feedback is ignored, because the testing cycle will be so short at that point, that most of the features have to go in as is, and be iterated on afterwards. It's just horrendously customer unfriendly.
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Rengerel en Distel
Amarr Science and Industry
448
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Posted - 2012.10.05 20:16:00 -
[20] - Quote
Tyberius Franklin wrote:Rengerel en Distel wrote:Really wish you guys could have held off on the devblogs about this, new ships and crimewatch if it was going to be a month before any of it could be tested. By the time it hits the test servers, half of the butt hurt players won't bother to log in to test anything, because they already feel they're being screwed, after weeks of being riled up on the forums. The people that do bother to test, will feel like their feedback is ignored, because the testing cycle will be so short at that point, that most of the features have to go in as is, and be iterated on afterwards. It's just horrendously customer unfriendly. Your request doesn't make a whole lot of sense. F&I is filled with valuable critique which has led to a number of changes already based upon the feedback provided. Granted it's largely based on theory crafting, it's still worthwhile to flesh out concepts and expectations as early as possible. I personally appreciate the early and frequent communication of their plans.
Perhaps as it relates to ships, that's correct. With ships, people can EFT warrior their way around the fits to see what works/doesn't work, and actually make suggestions. That's not the case with crimewatch or the AI change without actual testing. It's still a matter that all the changes need to be tested in an environment where all the systems are running. You can test the vexor change and have it be totally meaningless if the AI change isn't there too, for example.
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Rengerel en Distel
Amarr Science and Industry
452
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Posted - 2012.10.09 19:21:00 -
[21] - Quote
Alayna Le'line wrote:Since everybody is going on about L4s and Forsaken hubs. How about taking a Vexor or an Arbitrator into the Recon 1 L2 version with a low skill character (~3m SP, without T2 modules, this including drones, maybe a T2 repper though as that's a really short train), the kinds that will usually be running these L2s. This mission is already seriously hard on such SP levels as is, I'd be very interested how it would play out with the new AI, especially with all the destroyers in there.
Istr there being other L2s with lots of frigates that could get nasty (Damsel?) but Recon is the one I remember best...
That missions has never been intended to be done solo by low SP characters. That's why it even tells you that you don't have to fight anything, and to just leave when you can.
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Rengerel en Distel
Amarr Science and Industry
453
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Posted - 2012.10.10 22:31:00 -
[22] - Quote
I just don't want drones to become countermeasures in this submarines in space game.
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Rengerel en Distel
Amarr Science and Industry
456
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Posted - 2012.10.13 22:33:00 -
[23] - Quote
Nevyn Auscent wrote:Adigard wrote:Dinsdale Pirannha wrote:I have already posted with direct evidence that some posters were lying about how they did X number of missions and lost virtually no drones, when NO sever was up with the new AI. Expect a co-ordinated barrage of those posts when the server is up, and then CCP will immediately state "the AI is perfect", and shut down the server until this mess hits TQ. Honestly, even posting feedback is fairly pointless... CCP has already stated their plans to double down on these changes regardless of how horribly implemented or how many unintended consequences they have. We're definitely seeing a drift back towards the early days of the summers of rage... at least on the Dev side. "No, screw you, we know this game better than you could ever know it..." "It's not that our changes are bad, it's that we can't explain them in such a way that your little minds would understand them which is why you're mistakenly angry." Except most of us do understand what the Devs have explained, and aren't seeing the rage. Sure there is potential issue in a few specific examples, but the fact that people always refer to the same handful of examples when talking about problem content and not the other 1,000+ missions is a pretty strong sign that for the most part this change is a positive thing. As for redesigning the content now..... You are asking CCP to make a blind change based on the AI update to what will be required as well as change two things at once. That makes for even worse issues, since if we then all come back with complaints, CCP Devs have no idea which change has actually created the problem in the first place. By rolling out the AI now, then updating once we have broken the AI all we can, CCP has a much better idea of what is required for a good mission difficulty. You talk about CCP not knowing how to Develop..... when you are sitting here advocating bad Dev procedures yourself, priceless. The few specific examples: Drone boat pilots High end pve content runners Fleet pve runners Logistic Pilots Gankers
That said, I'm more than willing to wait for the test server to test things, as long as CCP is willing to make changes before it goes live, or will pull it if there are more problems than they can fix by release.
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Rengerel en Distel
Amarr Science and Industry
588
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Posted - 2012.12.09 21:48:00 -
[24] - Quote
Jess Maine wrote:I wonder how many praising this system are now regretting their support.
The only ones that praised this system were people that didn't mission in the first place, so therefor didn't care that it makes missioning harder, or had mission ships that wouldn't be affected by the change.
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Rengerel en Distel
Amarr Science and Industry
594
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Posted - 2012.12.11 17:49:00 -
[25] - Quote
YoYo NickyYo wrote:vasuul wrote:CCP FOXFOUR
How about that soon update on the situation ????????????????
It's a feature......  This is not the first time CCP has introduced a stealth nerf to a racial class. Even if they fix it, it will still be sleeper AI, and you will not be able to afk a drone boat in L4's..... AFKing in a RR sentry domi is the one playstyle that wasn't effected by the change. If you're going to comment, should at least have some vague idea of what you're talking about.
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Rengerel en Distel
Amarr Science and Industry
600
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Posted - 2012.12.14 19:17:00 -
[26] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=182826&find=unread
If you're concerned about drone hate, i'd recommend jumping on and helping them test it.
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Rengerel en Distel
Amarr Science and Industry
609
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Posted - 2012.12.18 16:51:00 -
[27] - Quote
GaiusAlexander wrote:Now that the whole room doesn't argo, the missions seem easier than before. I mean, the rats seem afraid to attack. I actually enjoyed being attacked by the whole room, especially on the missions where the baddies are too far away for my nerfed missile range to hit.
Is there a balance between now and before? Make PVE more of a challenge, but not make the droners cry?
The only way that will happen is if they go back and redesign the missions. There are a lot of things they need to readjust, but I can't see them putting in the time.
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